Whenever I watch your films I notice several queer things, for example in this film I noticed:
a). The person brandishing the firearm was either a woman, or had some wonderfully perky manboobs...
b). When a corpulent biological mass keeps on spawning animal heads, eventually it will spawn famous children's cartoon characters. 1:13
c). Sea lions wear very stylish hats. 1:24
Excellent character designs, and animation as always Mr.Colgrave.
Unfortunately I must go now Felix, I want to stroke your golden locks and the thought of this forbidden love is giving me an erection that needs to be serviced.
a) there's nothing unusual about being a woman, lots of people are women.
b) surely that's what all aardvarks look like. You're not suggesting Arthur LIED to me?
c) I think you'll find that is actually a baikal seal, and bowler hats ain't so stylish.
I liked the concept behind the series, and the way you managed to get all the narratives to intertwine, it's kinda rare to see serious projects on newgrounds, even rarer to see someone follow through and complete their series.
The drawings were fairly simple, I feel the series may have benefitted from a more "serious art style". On the other hand maybe not, there was a lot of dark humour in this and I think the art implemented may have been helped with those elements.
I like the use of colour in this, the black and white definitely gave the submissions a darker tone, and in a way gave a subliminal "good vs evil" theme to your work.
The animation is relatively good, there are spots where some of the movements seemed to be "off", overall though I can appreciate the attempts at the complex frame by frame animation.
Excellent use of music, though I'm not sure if that piece is public domain, and would have preferred to hear something from the portal as well.
This was an ambitious project, so congratulations on it's completion!
I hope you'll continue submitting challenging original material to the site, this was a nice breath of fresh air, and you show immense potential.
- Celx Requin
You have style, I like the message of the animation, and the sound is solid, unfortunately there are too many serious flaws that drag this piece down.
I guess my primary issue with this short film is that the animation seems really lazy and slapped together, it's mostly just tweens of simple shapes that have been blackened to hide their lack of detail. Unlike your film "Tarboy" which used similar techniques masterfully, I could tell you were cutting corners on this to fill the length of the audio.
Another issue I have with this piece is the art style, while interesting, doesn't seem to like a good fit to the serious tone of the message that you're trying to convey, I feel something more realistic would have been more appropriate given the subject matter.
The use of colour is probably the best thing aesthetically in the film, the use of dark blue gives everything an ominous feel.
Again I like the message, but taking an objective position on the film, I think the material could have been handled better.
P.S. When is the next Tarboy coming out? Everyone's waiting!
The reason I love and hate this website...
I look at this game, and think wow it's pretty fucking well done, I examine the narrative of the game and can see thought went into it, it's subversive but there is a message to it.
The gameplay is simple and uncomplicated, it's easy to pick up, and reminds me of some of Tom Fulp's first games like "Last piece of cake"; and the "Assassin" series from newgrounds infancy.
The graphics are interesting, and complex for the pixel style of art chosen. Sometimes the animation seems off, but I can understand given the limitations of using the pixel style graphics. How was that effect achieved anyway? Was it photoshop created images imported into flash, or a special extension of the flash tools?
Perfect selection of music, and cheesy 16 bit sound effects...
The criticism you've received based on the content, is extremely ostentatious, since most of the people that have given you zero star ratings have extremely violent submissions like "Madness" in their favourites.
This is just a work of fiction, no animals were harmed in this submission, and if these morons knew where their food came from (meat eaters and vegans alike) they wouldn't be writing such stupid, smug, and pretentious comments.
In the game you never condone the actions of the characters, after the first night's "mercy killing", the player is given the choice to not continue killing animals, and if this path is chosen the game immediately ends. Isn't it funny how your critics avoid bringing that up? One needs to be complicit at the beginning for the game to progress to the point where you're killing innocent animals.
If one does decide to be complicit in killing animals, it ultimately leads to the games conclusion which depicts serious consequences as a direct result of the main character's actions.
There was also an attempt to flesh out the character's motivations, instead of presenting them as stereotypical "black and white" bad guys, something that media in this day and age is glossing over. It's easy to pander to the whims of popular opinion in order to appeal to a demographic, it's significantly harder to present something as multifaceted and risk getting chewed out by cads.
Anyway the game is surrealistic, and shouldn't have been taken as seriously as some people have taken it, fuck people the game is called "animal puncher" what do you expect?!
Does the game have flaws? Sure it does, the gameplay while fun isn't very deep, the game itself is dreadfully short, and the animation is rigid. In no way however does it deserve the score, and reviews it's received.
It's great that newgrounds allows you to host such content, my sincerest condolences go out to you for losing second place to the lacking "Karissa Sleeps", based purely on silly political reasons.
I wish you the best in your future game endeavours, and I hope the bullshit over this game doesn't deter you.
I was taken by surprise by how pretty everything in this game was, despite it's simplistic "abstract" art. The colours captured the feeling of the ocean perfectly, and offered incentive to continue playing if only to discover the other "marine life".
The gameplay is simple enough that anyone with some basic gaming knowledge can pick it up, but deep enough that one could spend a significant amount of time exploring for "the story recordings", and upgrading their tools.
The oxogen bar adds a certain risk/reward element, especially when venturing into the deeper levels of the ocean to hunt the larger and more dangerous game for more financial gain.
The sound designer, and music author also deserve some massive praise, they nailed the atmosphere of the game and complimented your submission wonderfully.
I guess if I had one complaint, it would be the menu screens could have been designed in a more aesthetically pleasing manner, and the diary entries would have benefitted from some illustrations. By the way should you ever decide to incorporate some illustrations on a similar forthcoming project; I'm ready and willing, wink wink nudge nudge.
Kidding aside I loved this game so much, it's classy, and a makes a good contribution to the independent gaming movement. It's enjoyable just to aimlessly explore, that's a unique trait in a game.
What a lovely review!
The oxygen bar was one of the things I added to the game after Edmund McMillen played it and noted that he "couldn't find the risk/reward," so good job catching that!
And you're right-the sound guys did a stellar job. If you like the music in the game and want to support them, you can buy an album of all the game's tunes here: http://dvgmusic.bandcamp.com/album/fi sher-diver-soundtrack
And yeah, the menus are kind of rough because I did them myself. I'm not particularly good with visual art, so usually I work with other people who can actually draw and stuff. This is also a big part of why the game's graphics are so simple-I'm not capable of much more than that at this point, or else things start looking sloppy and awkward.
Thanks a bunch!
I wanted to save this review until I found something really worthwhile to use it on, and man was this worthwhile.
First off let me express how impressive the narrative was, your ability to tell a story using only mannerisms is incredible, and the aspects of symbolism at play here are magnificent.
Despite the lack of spoken dialect, the main characters are both affable, and interesting with their own quirky personas, it's amazing what you've managed to pull off without language.
The game is violent, and captures the true nature of what fairly tales were meant for, which was to serve as cautionary satirical stories about the capricious and dangerous nature of the world. That said none of the violence really seems out of place within the context of the narrative, and although at times the violence can be humorous, it never comes off as patronizing to your audience.
The wonderful art style, and animation makes this submission stand out, I love the simple yet beautiful "watercolor" backgrounds, and the character design is unique, I feel as though I'm playing through a Russian fable.
The audio and sound effects all compliment the submission perfectly, and the music composers, and sound designers all definitely deserve major kudos.
Speaking about the gameplay now, I must say I'm impressed by all the puzzles and side quests the designer managed to work into the game. None of them seemed half assed or unwarranted, and all of them seemed to play into the themes of the game or add to the overall mythology, sometimes doing both in tandem.
The controls themselves were so easy to pick up and play I feel even someone with no understanding of video games could dive right in.
The actionscripting was pretty flawless, and the games autosave feature is something so useful I don't understand why it hasn't become standard practice in the flash game development community, the programmer is certainly of a high ilk and should be commended for his work on this project.
All the additional content such as the bonus hats, and different medals and endings (especially that quixotic robot ending), add to the replay value, whilst also conveying the amount of time that went into this games development.
I've often contemplated what makes an "adult" game (that is a game that would appeal to adults, not speaking in terms of the "pornographic"), and I feel this would stand as an excellent example.
The three things that I feel would make a game appeal to adults are accessible controls, intelligent design, and a mature narrative.
Your game capturers all of this and makes it into something unique and rare, a professional product that manages to transcend the cliche conventions of the genre and stand on its own merit as an exemplification of "fine art" in the realm of flash game design.
I can see why you were nominated for the tank awards, and with upmost sincerity I hope you and you're staff wins, this anthology of games you building is amongst the most noble uses of flash I've ever seen.
I feel once complete your saga will serve to garner more respect for videogames as a whole, something that the industry in this era of hypocrisy and aggressive critical opinion hurled at the craft from opportunistic charlatans is in dire need of.
It was a privilege to play something so deep, well rounded, and rich in substance. I'm eagerly awaiting the finale of your trilogy so I can view your saga as a whole, if this submission and the one prior serve as a prognostication of things to come I'm sure I won't be disappointed.
- Celx Requin
We're speechless! Thank you for this wonderful and very thorough review... Its very motivating as we work on Part 3... We hope you'll feel as positive about it as we feel it will be the best of the series.
A nice cheery tune.
I really like the guitar, and the minor use of vocals, it is a little repetitive though.
That said for a short piece it's not bad at all, I'm not sure if anyone would listen to it over and over again though, although there's probably an audience out there for this kind of composition.
Additionally the sound was crystal clear which is always a good thing.
That's my one generous act for the day!
I appreciate your generous act, haha. I can't believe someone actually saw my shout out. Thank you for the down to earth review, brah!
It's rare music captivates me enough to write a review, but this was an utterly fantastic "gritty pulp" track!
I love the moody opening and how it slowly builds towards an epic finale, you made a wonderful use of the eclectic"instruments", and everything is paced out perfectly.
This is the perfect piece of music to compliment the last act of my film, thank you so much for uploading it, and I hope once the film is released you'll like what you see :)
This is pure unadulterated noir.
I love the brooding feeling this track invokes, the main beat is great, but then at other times the track goes silent and only hints of the piano keys are present; then somehow you manage to bring back the main gritty vibe in an organic manner.
It's really fantastic stuff, it's so good in fact, I'm cutting the trailer for "A Twisted Transparency" to it, so I guess I'm writing this just to say thanks for creating such a awesome track!
woah thank you!!! I really loved the submission, and I'm way stoked that you got daily 5th as well! :D
Way cool <3
I very much love this!
of course you do.
Some nice detail work (specifically on the wing), but the proportions are way off, making the individual in this drawing seem uncanny and disturbing.
You have potential, keep at it.
Mr. Rice on acid again?
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